![]() And you, the heroic Watcher, are being celebrated once again - but this time by some pretty unpalatable types. A new vein of dark comedy has opened up in the writing. The idyllic, Polynesian white sand and blue seas have been covered by snow and ice. That displacement had a knock-on effect on the rest of the game, which reimagined the isometric RPG as a swashbuckling adventure.īeast of Winter, the first of three planned paid DLC packs for Deadfire, flips the formula once again. ![]() ![]() yes, Death Godlike can be nice here.Pillars of Eternity II is already a brave sequel - it pulls the series away from its nostalgic roots in the temperate woodland of Baldur’s Gate, and replants it in the Southern-Pacific-style island chains of the Deadfire Archipelago. for a non-dot damage dealer, I would still go for human Provided that human can also equip Acina's Tricorn (for +5 ranged acc, which works with spells too), or Helm of the White Void (+10 acc with afflictions), or Thaos' Headdress (if the target is flanked). for a cc-oriented BDD'ed character Fighting Spirit will be a better choice compared to Pallid Fate. Soul Annihilation will get +30% base damage Slicken and Repulsing Seal will get +6 accuracy according to PL-thread. I always go Nature Godlike for Druids for Theme and the fact that it's super easy to self-buff to get the Godlike PL bonus - though generally this is for party builds and not solo builds.+3 PL, usually means +3 accuracy, +15% base damage, +15% base duration, +0.75 penetration, (Also the hat slot for no interrupts or for extra damage / acc). I had the sense I could stack enough PL from items and buffs, vs. Edited Februby - for BDD builds, do you believe the +3PL from Death Godlike is enough to overcome the downside of not having helmet (e.g., using Revku hat for interrupt immunity) and the added accuracy of a Human build under BDD? I've typically run Human for BDD for these reasons, especially wanting the extra accuracy in boss / megaboss fights. Plus getting paralyze downgraded to immobilized is more important than enfeebled to weakened for majority of ranged characters. Enemies do use paralyze more often than enfeeble. ![]() Additionally I had a feeling that status resistances are a bit asymmetric, e.g: Not saying that other races have worse racials. death godlikes (if the party is build around Barring Deaths Door and there are Shieldbearers in party) fire godlikes (with mod and if I can guarantee the triggering of Battle Forged and keeping it) hearth orlans (if the build is in dire need of high crit-chance) pale elves (don't give a damn about fire and frost damage) wood elves (dex aff resistance is nice) humans (if I can guarantee the triggering of Fighting Spirit) (it's also good if the build is focused around having high number of engagements) If not - I console swap it, and somehow "roleplay" the change.įor example I had a human in PoE1 once, with Hunter's Instincts because "he was rised by boreal dwarves".įor non-MC hirelings, the pool of (visually) suitable races is bigger. So first I choose the best racial that would suit my build.Īnd after that choose from: human, pale/wood elf, fire/moon godlike. For MC in Deadfire, it's important both the looks and the racial for me.
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